Thursday, 23 October 2008

Worksheets and Meetings

Since the last update an idea for my research question has been decided.

Originally thoughts had been along the lines of doing a comparison for the experimentation section of the project. However the sheer volume of work that would have had to be done is too daunting and in most likelihood unrealistic. So after a suggestion from a colleague I opted for an option that involved a much slimmer learning requirement.

At current the question stands as:

Can an efficient and realistic simulation of real-time hair that could be used in a computer game environment be achieved on current generation hardware by moving most of the work to the gpu?

This question is still a little vague but it means that only one methods of rendering and modelling the hair behaviour needs to be chosen. I believe this is a more realistic workload for my abilities.

Also since the last post I have met with the first of my technical supervisors. He has suggested looking into a university past paper from 4-5 years ago and has made a few comments in general that have me thinking such as whether Bezier Surfaces would be good used for rendering hair in the hair patches method?

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